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的电子竞技

考虑到保利? 我们很高兴见到你!

电子竞技项目概述

The 2019-20 academic year was 聚’s inaugural 的电子竞技 team year. 保利参加了 高中电子竞技联盟 (HSEL),此后又添加了 万塔高中电子竞技联赛 让学生和团队参加更多的比赛. Both leagues offer opportunities for our students to compete with other high schools across the country; showcasing their competitive skills in their respective games, 与其他玩家建立社交社区. 通过参与电子竞技, students hone critical thinking skills and the ability to adapt to different scenarios by quickly finding solutions to challenges they encounter, 同时也展示了韧性和专注力. 聚’s 的电子竞技 teams and gaming strategies are headed by technology faculty member and Network and Systems Manager 帕斯夸里考非.

各大联盟每年支持的比赛项目各不相同. 聚’s teams for these popular competitive game series have included Rocket League, Fortnite, 看守, 反恐精英, 任天堂明星大乱斗. Ultimate和MK1. 

的电子竞技联盟

Each 的电子竞技 league has a mission to elevate the gameplay experience for students.

HSEL的使命: “to make 的电子竞技 available to every student as a legitimate varsity level sport in high schools across the nation. We achieve this by making it easy for faculty to offer students an opportunity to engage in healthy 的电子竞技 competition surrounded by peers, 在老师的监督下. 通过有组织的电子竞技比赛, students will tie their commitment to gaming to their success in academics and future careers.”

Vanta的使命“我们相信有个性的玩家. 成为团队的一员, 学会如何赢和输, 如何站在我们的力量中,为彼此挺身而出. That’s what traditional sports brings to the table and we integrate those principles into our esports curriculum, platform and leagues to help kids from 8-18 grow into the best version of themselves. With Vanta they become inspiring athletes and model citizens who can positively impact the gaming world and become future leaders.”

比赛2023 - 24

The 的电子竞技 teams competed in the following games for the 2023-24 school year: MS Rocket League, MS 任天堂明星大乱斗, 马里奥赛车, 美国国际象棋, 和US MK1.

突出了 
  • 雷汉·桑切斯,24岁 placed furthest in the 的电子竞技 Chess team this past year, reaching the playoffs in HSEL. 在他参加这个项目期间,他一直这样做, setting a record in 聚’s 的电子竞技 program as the student with the most number of playoff placements ever.
  • 贝尔德湖26号 在2024年春季万塔联赛MK1锦标赛中获得第二名. It was a first for 保利预科 的电子竞技 to compete in this game and a first time high placement in this league.
特色游戏玩家

贝尔德湖26号 表现出强烈的竞争精神, 纪律, 以及2024年春季电竞赛季的技术实力. Placing 2nd in the regional east coast Vanta league tournament in the game MK1; I believe he’ll place even further ahead in his subsequent tournament brackets during his tenure in 聚’s 的电子竞技 program. -乔菲教练

尼斯贝尔德
贝尔德湖26号

中学生 亚历山大·B. ’31 showcases a lot of qualities for a future prospective 的电子竞技 student during his time in 聚点 keyboard gaming. 他总是早到, learns the meticulous but necessary details in the games he’s competing in, and extrapolates weaknesses from his opponents through his experiences in previous games while leveraging the current game’s mechanics in his favor. If he ever decides to, I would look forward to welcoming him to our 的电子竞技 program in the future. -乔菲教练

亚历山大·B.

在保利任职期间, 雷汉·桑切斯,24岁 demonstrated leadership qualities inside and outside of the matches he competed in. He demonstrated consistency and 纪律 during tournaments, 与队友沟通清晰, 而且总是保持冷静冷静的态度. 无论输赢,他总是尊重对手. I can see Reyhan translating these skills very well throughout the next chapter in his life and beyond. -乔菲教练

Reyhan桑切斯
电子竞技教练

帕斯夸里考非 joined the 保利预科 faculty in 2010 after earning a BS in Computer Science that year. 21世纪初竞技格斗游戏的粉丝, Pasquale and his younger brother purchased their first video game system together, 任天堂游戏机, 以及《博彩网站排名》. 该系统的近战电子游戏. 无意中购买了一款“有趣的多人派对游戏”,” he came to realize that the game is quite competitive and technical, an idea which was further exemplified by observing professional gamers of this series playing at grand final tournaments.

When presented with the opportunity to coach 聚 students who were interested in the game’s latest iteration, 任天堂明星大乱斗. Ultimate, for 聚’s 的电子竞技 team, Pasquale’s answer was clear: yes. 在他的教练处子秀中, Pasquale considered what a tournament player would do to practice; and developed a coaching strategy that was personalized for each player’s character and gameplay style. It also included foundational understanding of the game itself along with respectable character of what’s expected on a tournament stage for competing in 的电子竞技.

作为一名电子竞技教练, Pasquale created a structured practice etiquette that included logging results, understanding and analyzing player strengths and weaknesses, facilitating competitive gaming habits outside of weekly team meetings, making sure students prioritize their schoolwork and their social lives over gaming duties, and that they practice good sportsmanship and foster new friendships along the way.

回顾就职季, 帕斯夸里说, “This is something everyone in the educational field strives for and hopes for their students to be able to eventually learn to develop on their own—being self-aware in an objective light, 在需要的地方计划必要的改变, committing to doing the work to further their true potential throughout their lifetime; while still being able to showcase their strengths and talents in a humble manner. Developing a roadmap of how to better prepare for different match scenarios, and seeing the students’ talents and skills progress from where they started until the end of the season, 这是一次真正新颖且有益的体验吗. 我希望这个思考过程能在某种程度上帮助他们, no matter how small; to translate into other aspects of their life throughout their time at 聚 and beyond.”

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